The Essentials of Casino Game Design From the Cocktail Napkin to the Casino Floor edition by Dan Lubin Humor Entertainment eBooks
Download As PDF : The Essentials of Casino Game Design From the Cocktail Napkin to the Casino Floor edition by Dan Lubin Humor Entertainment eBooks
The Essentials of Casino Game Design is the only handbook in existence in which the real-world techniques of creating casino games are revealed and explained in detail.
Author Dan Lubin cracked the game-developer code with EZ Pai Gow, which garnered hundreds of installs in U.S. casinos. He then worked as a designer and manager for the world’s largest independent distributor of table games, where he evaluated, acquired, and helped develop some of today’s most popular pit games and side bets.
Aside from an in-depth and comprehensive discussion on discovering the must-have “humdinger,” The Essentials of Casino Game Design covers all the hot-button areas of this process
• how much you can make and what it will cost
• patent protection
• strategy determination and the “Poker-Eye Effect”
• game protection
• developing a successful side bet
• technical writing and the regulatory-approval process
• the independent mathematician and Gaming-approval math labs
• distributor negotiation and contract considerations
Plus, the extensive section on marketing a new game provides “rack-card” examples with abbreviated basic strategies for more than 20 of the new breed of table games, including Blackjack Switch, Freebet Blackjack, and Ultimate Texas Hold ’em.
The journey from the cocktail napkin to the casino floor is fraught with pitfalls and potholes. It’s a long-odds endeavor that requires acumen, persistence, and capital, but also yields the possibility of a monster payoff. The Essentials of Casino Game Design maps out the path that will save you time and money in the pursuit of this elusive, but attainable, pot of gold.
The Essentials of Casino Game Design From the Cocktail Napkin to the Casino Floor edition by Dan Lubin Humor Entertainment eBooks
This is a remarkable book, in the sense that it changes casino game design from trial & error "WILD WEST" area, to a concrete and systemic discipline. Every topic relating to game design is detailed with technique, from side bet design to strategy determination, to game protection and patents. An invaluable book for the game designers and a fascinating book for those interested in gambling games.Product details
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The Essentials of Casino Game Design From the Cocktail Napkin to the Casino Floor edition by Dan Lubin Humor Entertainment eBooks Reviews
This book is great. It is well written with lots of humor and insights into the casino gaming world. It walks you by the hand to the "Promise Land". Showing you how to design and then bring to market your casino table game or really any technical gaming patent. The book also lays out when to save money and cut cost and where to spend to get the most out of your idea. Anyone needing to know the ins and outs of casino gaming design should own this book. There is a lot of information here that could save you thousands of times the price of the book. If you have an idea you want to sell to a casino? Buy this book.
From the Author Dan Lubin Dr. David G. Schwartz of the Center for Gaming Research at the University of Nevada LV wrote the following review of the book for CDC Gaming Reports (link [...])
Book Review The Essentials of Casino Game Design From the Cocktail Napkin to the Casino Floor
November 20, 2016 at 954 am
By David Schwartz
Steve Wynn famously said that the only way to make money in a casino is to own one. That kind of capital outlay is beyond the reach of most of us, but still, the idea of making money in a casino is alluring. Outside of working in one (and most of us know how unglamorous that can be), owning a piece of the action by having a proprietary table game in the pits seems like the best way for an average Joe (or Jane) to get a piece of the action. With tens of thousands of dealers and millions of players in the U.S. alone, there is no shortage of human capital for table game innovation.
So plenty of people have an idea for a new casino table game. Many games make it through the development process. Some get field trials. But few are truly successful, with an install base generating thousands of dollars a month. In his new book, former dealer, game inventor, and current Lubin-Jones LLC CEO Dan Lubin provides a clear path for game developers to follow. If it doesn’t get your game on the floor, it won’t be through lack of planning.
Still, it is not an easy path. Early on, Lubin makes the excellent point that just over 900 proprietary games have been approved by Nevada and installed for play, far fewer than the 4,000 people who have climbed Mt. Everest. Further, he says that only 200 designers have actually gotten enough installs to actually profit from their game. While a truly successful game can bring its creator more than $1 million over its life, that is a real long shot. Still, like Everest, the challenge is there, which makes it worth pursuing. That’s where Lubin’s book comes in.
Lubin, who invented EZ Pai Gow while dealing at Sunset Station, provides in his book a step-by-step guide to taking a game, as he says, from a vague idea to an installation. He first identifies the most important part of a new game, the “humdinger” or element that adds legitimate value to the player and describes how a prospective designer should put together an initial game kit. Also important to a successful game is the “Poker-Eye Effect,” or how well the game’s immediately obvious strategy matches up to the correct optimal strategy. “Easy to play,” he says, “should mean easy to play right.”
He also weighs the pros and cons of pushing a side bet to an existing non-proprietary game rather than developing an entirely new game and incorporating a side bet into your own new game. All developers, though, will find the final seven chapters intensely useful. They walk the developer through game protection principles, hiring and correctly using an independent mathematician, the technical writings, artwork, and demos needed, intellectual property, presenting at the Cutting Edge Table Games Conference, issues that come with success, and the challenges of turning pro.
I can strongly recommend The Essentials of Casino Game Design to three groups. The first, for whom it is absolutely essential, is prospective casino game designers. Look at it this way you are going to invest tens of thousands of dollars before your game makes it to a casino floor. You may spend hundreds or even thousands of dollars just to find out that your game idea has already been done. In that light, spending less than $40 on a book that can save you countless hours and guide you to making a better game is a total no-brainer. Mr. Lubin could probably charge hundreds of dollars an hour as a consultant to new game developers; with this book, you are getting him at a tremendous discount. For example his list of good independent math experts alone will save game designers a ton of time.
The second group is table games executives and dealers, who are in a position of approving and dealing new games. Lubin’s book will give them more insight into what developers should and shouldn’t be pitching them, and at the very least will help them ask better questions of designers. Dealers will get something out of learning about the game approval process and may be inspired to consider developing their own games. At the very least, a good reading of the book will make for a more knowledgeable and more engaged management and dealer team.
The third group is the idly curious, who just want to know more about what goes into developing a successful casino table game.
This is a remarkable book, in the sense that it changes casino game design from trial & error "WILD WEST" area, to a concrete and systemic discipline. Every topic relating to game design is detailed with technique, from side bet design to strategy determination, to game protection and patents. An invaluable book for the game designers and a fascinating book for those interested in gambling games.
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